Software Projects
A colony-defense game that blends citybuilding and 4X mechanics. Currently in early development.
A hex grid library for converting between world positions and hex coordinates, with advanced traversal features and chunking.
The Algorithmic Langage for Chemistry, a domain-specific language for chemical systems that self-assemble tile patterns.
A prototype voxel demo in a persistent, editable world, with inventory and crafting. Supports user-created mods with items, voxels, and crafting recipes specified in JSON.
Many-Fermion Dynamics for Nuclei, a nuclear structure supercomputer code; I helped add GPU acceleration.